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The Haunting
August 9th, 2008
Texture & Lighting

This was my final project in Adavanced Texture and Lighting. The model of the house was provided and we had to texture and light the scene. The setting and mood is dark as you can see. The final requirement was to add a character into the scene and make that the central focus. Everything was done in Maya. Mental Ray was used for the skin shader on the character. The final scene was composited in After Effects.

Screenshots:

Course:  ANM_699 Advanced Texture and Lighting
Instructor:  Derek Flood
Term:  Summer 2008
Software:  Maya 2008, After Effects
Completed:  August 9, 2008

Scary Boris
July 11th, 2008
Texture & Lighting

This was the midterm project in Advanced Texture and Lighting. The model was already provided. The skin was rendered in Mental Ray, and the clothing and hair were done in Maya software.

Screenshots:

Course:  ANM_699 Advanced Texture and Lighting
Instructor:  Derek Flood
Term:  Summer 2008
Software:  Maya 2008, After Effects
Completed:  July 11, 2008

Water Fountain Simulation
May 15th, 2008
Particles

This was one of my final projects in Houdini. We didn’t actually cover fluids in the class, so I had to figure out Houdini fluid sops. Getting the final look was a harder task than I imagined. Many hours and many interations later, I eventually got the water to look foamy with the right consistency, flow, and timing. Adding the collisions against the fountain base weren’t as hard. I will post a breakdown soon when I have time.

Screenshots:

Course:  ANM_699 Houdini 1
Instructor:  Luka Stolyarov
Term:  Spring 2008
Software:  Houdini 9.1, After Effects
Completed:  May 15, 2008

The Sky is Falling
May 15th, 2008
CompositingParticles

I integrated my shake and houdini final projects into one. The character was shot against green screen. For the back plate, I shot the front door entrance of my house. It started off as a simple idea, but things got astronomically harder as the final week approached. Since everything was in HD resolution, every change I made took that much longer. The shadow on the wall posed a real challege since there was nothing to work from in the green screen shoot. After some failed attempted, I reshot myself in the scene and extracted the shadow that way. It’s still not perfect, but I’ll have to revisit when I have more time. Simulating the particle effects were a real pain. After many test and revisions, I got them to behave correctly. The floor crack, anvil, debris, and smoke were all done in houdini. Everything was comped later in Shake.

Screenshots:

Course:  ANM_630 Shake 1, ANM_699 Houdini 1
Instructor:  Catherine Tate, Luka Stolyarov
Term:  Spring 2008
Software:  Shake, Houdini 9.1
Completed:  May 17, 2008

Missile Trail
April 17th, 2008
Particles

This was done using Houdini. Sprites were used to create the smoke.

Screenshots:

Course:  ANM 699: Houdini 1
Instructor:  Luka Stolyarov
Term:  Spring 2008
Software:  Houdini, After Effects
Completed:  March 03, 2008

Day to Night – Vegas Reloaded
March 13th, 2008
CompositingParticles

This was a day to night project in my Shake Advanced compositing class. Additionally, I used Houdini to create snow particles in the scene. They didn’t exactly as I planned so I hope revisit and redo that part.

Screenshots:

Course:  ANM_630 Shake 1
Instructor:  Catherine Tate
Term:  Spring 2008
Software:  Shake, Houdini 9.1
Completed:  March 13, 2008

Pic Function – Genie
March 6th, 2008
Motion GraphicsParticles

One of the class projects in Houdini was to utilize the pic function to extract color data from an image or image sequence. Then, you can use copy stamping to copy discs to each point. The transfer attribute sop was used to grab the color for each point. I spent around 4-5 hours on this one.

Screenshots:

Course:  ANM_699 Houdini 1
Instructor:  Luka Stolyarov
Term:  Spring 2008
Software:  Houdini 9.1, After Effects
Completed:  March 6, 2008

Pleasures of Golf
December 18th, 2007
AnimationModeling

This was my first 3D class at Academy of Art. It was overwhelming to say the least. I decided to make a long animation, which was probably not the best idea. Nevertheless, it was one heck of ride. The character was modeled in Maya, and then textured and lit. The final render was composited in After Effects.

Screenshots:

Course:  CA3D_623 Maya 1
Instructor:  Edward Katz
Term:  Fall 2007
Software:  Maya 8.5, After Effects
Completed:  December 18, 2007