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Tools used: Autodesk Maya, Side Effects Houdini, Mental Ray, Pixar Renderman, The Foundry Nuke, Apple Shake, Matchmover, PFTrack, Luxology Modo, Headus UV Layout, Adobe Suite (After Effects, Photoshop)

BREAKDOWN SHEET


All work showcased in this demo reel (concept art, matchmoving, matte painting, compositing, modeling, lighting, uv layout, texturing, paint/roto) were done by Sateesh Malla, unless otherwise specified.

  1. Hovercraft - aircraft modelled in Maya, trees are maya Paint Effects, lighting and shading in Renderman, matte painting in Photoshop and Nuke, final Composite in Nuke
  2. Building UFO – tracked with pftrack, modeled in Maya, lighting with mental ray, paint and final composite in Shake
  3. Fire/Fluids – simulations with maya 3d fluids
  4. Wall blast – wall fractured with maya script, wrote python script and expressions to simulate RBD, final composite with Nuke
  5. HUD – designed in photoshop, comped in After Effects
  6. Wrist POV – modeled in maya, tracking in Maya Live, roto and composite in After effects
  7. House – custom expressions in maya to simulate cracking, comped in Nuke
  8. Missiles – Houdini sprite smoke simuation, modeled in Houdini
  9. Water Fountain – Houdini fluid simuation
  10. Bee Swarm – bees modeled in Houdini, particle instancing in Houdini, final comp in After effects
  11. Circles mograph – houdini copy stamping, final comp in After effects
  12. NY NY – Day for Night, photoshop, rain simulation in Maya, comped in Shake
  13. Haunted House – House and character model provided, scene lit and shaded in maya Mental ray. comped in After Effects