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This was my final project in Adavanced Texture and Lighting. The model of the house was provided and we had to texture and light the scene. The setting and mood is dark as you can see. The final requirement was to add a character into the scene and make that the central focus. Everything was done in Maya. Mental Ray was used for the skin shader on the character. The final scene was composited in After Effects.
| Course: | ANM_699 Advanced Texture and Lighting |
| Instructor: | Derek Flood |
| Term: | Summer 2008 |
| Software: | Maya 2008, After Effects |
| Completed: | August 9, 2008 |
This was the midterm project in Advanced Texture and Lighting. The model was already provided. The skin was rendered in Mental Ray, and the clothing and hair were done in Maya software.
| Course: | ANM_699 Advanced Texture and Lighting |
| Instructor: | Derek Flood |
| Term: | Summer 2008 |
| Software: | Maya 2008, After Effects |
| Completed: | July 11, 2008 |
This was one of my final projects in Houdini. We didn’t actually cover fluids in the class, so I had to figure out Houdini fluid sops. Getting the final look was a harder task than I imagined. Many hours and many interations later, I eventually got the water to look foamy with the right consistency, flow, and timing. Adding the collisions against the fountain base weren’t as hard. I will post a breakdown soon when I have time.
| Course: | ANM_699 Houdini 1 |
| Instructor: | Luka Stolyarov |
| Term: | Spring 2008 |
| Software: | Houdini 9.1, After Effects |
| Completed: | May 15, 2008 |
I integrated my shake and houdini final projects into one. The character was shot against green screen. For the back plate, I shot the front door entrance of my house. It started off as a simple idea, but things got astronomically harder as the final week approached. Since everything was in HD resolution, every change I made took that much longer. The shadow on the wall posed a real challege since there was nothing to work from in the green screen shoot. After some failed attempted, I reshot myself in the scene and extracted the shadow that way. It’s still not perfect, but I’ll have to revisit when I have more time. Simulating the particle effects were a real pain. After many test and revisions, I got them to behave correctly. The floor crack, anvil, debris, and smoke were all done in houdini. Everything was comped later in Shake.
| Course: | ANM_630 Shake 1, ANM_699 Houdini 1 |
| Instructor: | Catherine Tate, Luka Stolyarov |
| Term: | Spring 2008 |
| Software: | Shake, Houdini 9.1 |
| Completed: | May 17, 2008 |
| Course: | ANM 699: Houdini 1 |
| Instructor: | Luka Stolyarov |
| Term: | Spring 2008 |
| Software: | Houdini, After Effects |
| Completed: | March 03, 2008 |
This was a day to night project in my Shake Advanced compositing class. Additionally, I used Houdini to create snow particles in the scene. They didn’t exactly as I planned so I hope revisit and redo that part.
| Course: | ANM_630 Shake 1 |
| Instructor: | Catherine Tate |
| Term: | Spring 2008 |
| Software: | Shake, Houdini 9.1 |
| Completed: | March 13, 2008 |
One of the class projects in Houdini was to utilize the pic function to extract color data from an image or image sequence. Then, you can use copy stamping to copy discs to each point. The transfer attribute sop was used to grab the color for each point. I spent around 4-5 hours on this one.
| Course: | ANM_699 Houdini 1 |
| Instructor: | Luka Stolyarov |
| Term: | Spring 2008 |
| Software: | Houdini 9.1, After Effects |
| Completed: | March 6, 2008 |
This was my first 3D class at Academy of Art. It was overwhelming to say the least. I decided to make a long animation, which was probably not the best idea. Nevertheless, it was one heck of ride. The character was modeled in Maya, and then textured and lit. The final render was composited in After Effects.
| Course: | CA3D_623 Maya 1 |
| Instructor: | Edward Katz |
| Term: | Fall 2007 |
| Software: | Maya 8.5, After Effects |
| Completed: | December 18, 2007 |







