Archive: May, 2008

 
 

Water Fountain Simulation

Thursday, May 15th, 2008 No Comments »

Screenshots:


This was one of my final projects in Houdini. We didn’t actually cover fluids in the class, so I had to figure out Houdini fluid sops. Getting the final look was a harder task than I imagined. Many hours and many interations later, I eventually got the water to look foamy with the right consistency, flow, and timing. Adding the collisions against the fountain base weren’t as hard. I will post a breakdown soon when I have time.

 
 

The Sky is Falling

Thursday, May 15th, 2008 No Comments »

Screenshots:


I integrated my shake and houdini final projects into one. The character was shot against green screen. For the back plate, I shot the front door entrance of my house. It started off as a simple idea, but things got astronomically harder as the final week approached. Since everything was in HD resolution, every change I made took that much longer. The shadow on the wall posed a real challege since there was nothing to work from in the green screen shoot. After some failed attempted, I reshot myself in the scene and extracted the shadow that way. It’s still not perfect, but I’ll have to revisit when I have more time. Simulating the particle effects were a real pain. After many test and revisions, I got them to behave correctly. The floor crack, anvil, debris, and smoke were all done in houdini. Everything was comped later in Shake.