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	<title>Sateesh Malla - VFX Artist &#187; 3D Apps</title>
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	<link>http://www.sateeshmalla.com</link>
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		<title>Crazy Bump</title>
		<link>http://www.sateeshmalla.com/blog/2008/09/crazy-bump/</link>
		<comments>http://www.sateeshmalla.com/blog/2008/09/crazy-bump/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 00:10:37 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[3D Apps]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=473</guid>
		<description><![CDATA[There is an amazing helper software for texturing called Crazy Bump. I&#8217;m planning to put it to good use. All you have to do is supply a texture, and it automatically generates the bump, displacement, normal, etc maps for you. The are a many options to customize how much of each you want &#8211; really fantastic. I highly recommend it. The website has a good introductory tutorial on how it works.]]></description>
			<content:encoded><![CDATA[<p>There is an amazing helper software for texturing called <a title="Crazy Bump" href="http://www.crazybump.com/" target="_blank">Crazy Bump</a>. I&#8217;m planning to put it to good use. All you have to do is supply a texture, and it automatically generates the bump, displacement, normal, etc maps for you. The are a many options to customize how much of each you want &#8211; really fantastic. I highly recommend it. The <a title="Crazy Bump" href="http://www.crazybump.com/" target="_blank">website</a> has a good introductory tutorial on how it works.</p>
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		<title>UV Layout</title>
		<link>http://www.sateeshmalla.com/blog/2008/07/uv-layout/</link>
		<comments>http://www.sateeshmalla.com/blog/2008/07/uv-layout/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 00:49:11 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[3D Apps]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Headus]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[OBJ]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[UV maps]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=45</guid>
		<description><![CDATA[While in my advanced texture and lighting class during this summer, I came across an amazing UV unwrapping program called UV Layout by Headus. Unlike Maya, which has limited tools for doing UVs, not to mention the time it takes, UV Layout is fast, and far easier. It can read OBJ files and saves the UV maps into a new file or the existing one. You can then use Maya to transfer the UVs: Select the imported object with new UV maps Shift select the destination object in the maya to copy to. Set the Menu to Polygons Select Mesh Select Copy Transfer Attributes Select UV Maps to transfer Apply The Headus website has very good video tutorials as well.]]></description>
			<content:encoded><![CDATA[<p>While in my advanced texture and lighting class during this summer, I came across an amazing UV unwrapping program called <a title="Headus - UV Layout" href="http://www.uvlayout.com/" target="_blank">UV Layout by Headus</a>. Unlike Maya, which has limited tools for doing UVs, not to mention the time it takes, UV Layout is fast, and far easier. It can read OBJ files and saves the UV maps into a new file or the existing one. You can then use Maya to transfer the UVs:</p>
<ol>
<li>Select the imported object with new UV maps</li>
<li>Shift select the destination object in the maya to copy to.</li>
<li>Set the Menu to Polygons</li>
<li>Select <strong>Mesh</strong></li>
<li>Select <strong>Copy Transfer Attributes</strong></li>
<li>Select <strong>UV Maps</strong> to transfer</li>
<li>Apply</li>
</ol>
<p>The <a title="Headus - UV Layout" href="http://www.uvlayout.com/" target="_blank">Headus website</a> has very good video tutorials as well.</p>
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