Category: ‘General’

 
 

Siggraph 2010

Saturday, July 31st, 2010 No Comments »

Siggraph 2010 was held in Los Angeles, CA this year at the LA Convention Center. This was my first Siggraph conference, so I went with high expectations.  However, I was left a little disappointed. The first day as I drove in, I was a little worried since the parking garages were fairly empty. Apparently, the turnout was very low this year in comparison to a few years ago and this is of course understandable, given the present state of the economy. The job fair was pretty bad (not many companies showed up), but the exhibition was alright. Chaos Group had a big booth showing off their V-Ray renderer, which is supposedly the best one-click renderer now. I haven’t actually used it yet, so I don’t know, but the demos looked great and fast. I’ll likely migrate from Mental Ray eventually if it makes sense. Pixologic was demoing some new features in Zbrush which looked pretty wicked. I checked out Pixar’s booth where they showed the Renderman shaders for creating the heaps of garbage in Toy Story 3. Next Limit had some pretty nice simulations using Realflow.

I also attended a special Side Effects Houdini event on Tuesday night at the Cooper building. The venue was great. SideFX showed off some new features in Houdini 2011, specifically the new voronoi-based fracturing system, particle fluids solver, and hardware rendering improvements. Digital Domain talked about how they used Houdini to create some very nice fire and fluid effects in Percy Jackson & the Olympians: The Lightning Thief. Framestore NY stepped through their process in creating ground fractures in the current movie Salt. Lastly, Motion Theory illustrated how they accomplished some neat fluid effects for a Disney commercial, “World of Color”.

Overall, I felt a little disappointed in the conference this year. But I also didn’t have access to many of the talks and presentations. I heard the Behind the scenes of Avatar and Making of Tron were pretty awesome. I also only attended for 2 days, so it might have gotten better afterwards. Hopefully the economy picks up next year and we’ll get more people. The conference will be in Vancouver, Canada next year (the first time it is outside of the USA).

 
 

Title sequence tests: Pushing particles with fluids and shatterPlus

Wednesday, May 5th, 2010 No Comments »

Updates to this website have been long overdue. I haven’t added any new files here for a long time…a bit lazy I suppose, but on the other hand, I’ve been enormously busy with my final thesis project. It’s due next week so I will be updating the site will all new content I’ve done over the last year, including renderman, particles, and fluids work. I wanted to make a nice intro title sequence for my vfx short film called Orthia. Here are some quick tests I’ve done last night.

link to hi-res HD version here

I’m emitting a ton of particles from a texture emission and then they are being pushed up by a 3d fluid as a field source.

Particle pushing with fluids seems to be the new thing these days. Check out this awesome Audi Filter commercial where they used 50 million particles – not sure how they managed to render that exactly. They used Ice in Softimage XSI to achieve this effect. Check out the Making of Audi Filter video also.

Here’s another animation I made. I used a free shatter plugin for Maya called ShatterPlus. So far, its the best shatter tool I’ve used, but only works with a 32-bit version of Maya. It takes a while to fragment the peices since its a manual process, the but the results are definitely worth it. This tool is a blessing if you’ve ever tried using the built in solid shatter tool in Maya. After breaking up the chucks, I wrote a small python script that randomly transforms the pieces in 3D space.  It then sets the keyframes over time.  Check it out:

link to hi-res HD version here

 
 

The Orphanage is shutting down

Thursday, February 5th, 2009 No Comments »

I just learned today that the VFX house, The Orphanage, in San Francisco is officially closing its doors. It was a real surprise considering the amazing work they’ve done, like in Iron Man. Seems the economic downturn is hitting everyone hard this year. There are  several instructors at our school who work at the Orphanage, so it is really sad news.

Read more about it here at co-founder Stu Maschwitz’s blog.

 
 

More Breakdowns added

Saturday, October 11th, 2008 No Comments »

I added the breakdowns for the following:

  • The Sky is Falling
  • Day 2 Night – Las Vegas Reloaded

Check them out in the porfolio section. I’ll be updating the rest of them soon.