Category: ‘Particles’

 
 

AOA Access – Intro Title Sequence

Tuesday, March 15th, 2011 No Comments »
For Solutions by Design, I created this introduction animation for one of their video productions. Everything start to finish was about 2 weeks. I used Maya, and After Effects for all post work. I also added the music and sound effects.

Client: AOA Access
Production company: Solutions by Design
Original Concept: Solutions by Design
All Post work by: Sateesh Malla
Music: premiumbeat.com

 
 

Orthia – VTOL – Thesis opening shot

Saturday, May 15th, 2010 No Comments »


This is the opening shot for my thesis. The full version will be released soon.

The hovercraft (drone machine) was modeled in Maya, textured and lit with Renderman. The background matte painting was done in Photoshop and Nuke. The foreground trees are paint effects in Maya. The final composite was all done using Nuke and some minor fixes in AE.

Tools Used:
Photoshop, Maya, Renderman, Nuke, After Effects

 
 

Orthia – Wall Blast Simulation

Wednesday, May 5th, 2010 No Comments »


This is another shot from my thesis – A projectile crashes into the wall leaving a gaping hole with smoke billowing outward.

The brief first part of the shot was done by Chris Messineo, with whom I collaborated with on the thesis.

All of the compositing was done in After Effects. The effects are a combination of live action elements and CG elements. The wall was shattered using a plugin in Maya called Shatter Plus (the best one I’ve used so far). I used another tool that parents the shattered pieces onto particles at the center of each fragment. I wrote some particle expressions to control the behavior to simulate Rigid Bodies. I also created a couple passes of billowing smoke in Houdini.

Tools Used:
Maya, Houdini, After Effects

 
 

3D Text shatter – Title Sequence Animation

Tuesday, April 6th, 2010 2 Comments »

 

The 3d text model was fractured using the shatter plus plugin for Maya (it only works in 32-bit). Then I wrote some python to animate the pieces to fly inwards and come back together. Final Composite in After Effects. I also used trapcode form at the end.

Tools Used:
Maya, After Effects

I had some requests for the script that I used to create the animation for the pre-fractured pieces. Here is the python code to do this in Maya. Copy and paste this into the script editor:

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import maya.cmds as cmds
import random
 
foo = cmds.ls ('polySurface*')
print (foo)
 
 
for i in foo:
 
	xRand = random.uniform(-50,50)
	yRand = random.uniform(-50,50)
	zRand = random.uniform(-50,50)
 
	cmds.xform(i, ws=True, r=True, t=(xRand  ,yRand  ,zRand ), ro=(xRand*10  , yRand*10  , zRand*10  ))
 
	cmds.setKeyframe (i, t='1.0')
 
 
for i in foo:
 
	xRand = random.uniform(-10,10)
	yRand = random.uniform(-10,10)
	zRand = random.uniform(-10,10)
 
	cmds.xform(i, ws=True, t=(0,0,0), ro=(xRand*5, yRand*5, zRand*5))
	cmds.setKeyframe (i, t='50.0')
 
for i in foo:
 
	cmds.xform(i, ws=True, ro=(0,0,0))
	cmds.setKeyframe (i, t='60.0')
}
 
 

Particle Ink – Title Sequence simulation

Monday, March 29th, 2010 No Comments »


This was created by emitting a massive number of particles from a texture. Then I used a 3d fluid to push the particles upward – a bit like ink in water, but reversed. Final composite in After Effects. Additional motion blur using rsmb plugin which works really well.

This is actually an intro for my final thesis project called Orthia which will be released later this year.

Tools Used:
Maya, After Effects

 
 

Maya Fluids simulation

Tuesday, February 23rd, 2010 No Comments »


Another maya fluids simulation – this is a cross between fire and cigarette smoke.

Tools Used:
Maya, After Effects

 
 

Maya Fluids – Fire simulation

Tuesday, February 16th, 2010 No Comments »


A fire simulation done with a high resolution Fluid container in Maya. Some re-timing done in post. The particle embers were added later using particular.

Tools Used:
Maya, After Effects

 
 

Crazy Donuts – Motion graphics

Monday, November 23rd, 2009 No Comments »


This animation was done in Houdini. The bouncing effect was created with expressions in VOPS and CHOPS.

Tools Used:
Houdini, After Effects

 
 

Hulk – wall blast simulation

Wednesday, April 29th, 2009 No Comments »


This scene is a recreation of a segment from the first Hulk movie trailer. The simulation was done with Maya with particle expressions and some rigid bodies. The main crack on the house was animated manually, along with some of the pieces inside the house flying out.

Tools Used:
Maya, Nuke

 
 

Water Fountain Simulation

Thursday, May 15th, 2008 No Comments »

Screenshots:


A water fountain simulation – this took a long time to get the water to feel right. This was also a few years ago when I still learning Houdini. I used metaballs with a particle fluid sop to create a more elasticity. The pool of water has a ripple sop applied to it.

Tools used:
Houdini, After Effects