Category: ‘Particles’

 
 

Water Fountain Simulation

Thursday, May 15th, 2008 No Comments »

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This was one of my final projects in Houdini. We didn’t actually cover fluids in the class, so I had to figure out Houdini fluid sops. Getting the final look was a harder task than I imagined. Many hours and many interations later, I eventually got the water to look foamy with the right consistency, flow, and timing. Adding the collisions against the fountain base weren’t as hard. I will post a breakdown soon when I have time.

 
 

The Sky is Falling

Thursday, May 15th, 2008 No Comments »

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I integrated my shake and houdini final projects into one. The character was shot against green screen. For the back plate, I shot the front door entrance of my house. It started off as a simple idea, but things got astronomically harder as the final week approached. Since everything was in HD resolution, every change I made took that much longer. The shadow on the wall posed a real challege since there was nothing to work from in the green screen shoot. After some failed attempted, I reshot myself in the scene and extracted the shadow that way. It’s still not perfect, but I’ll have to revisit when I have more time. Simulating the particle effects were a real pain. After many test and revisions, I got them to behave correctly. The floor crack, anvil, debris, and smoke were all done in houdini. Everything was comped later in Shake.

 
 

Missile Trail

Thursday, April 17th, 2008 No Comments »

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This was done using Houdini. Sprites were used to create the smoke.

 
 

Day to Night – Vegas Reloaded

Thursday, March 13th, 2008 No Comments »

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This was a day to night project in my Shake Advanced compositing class. Additionally, I used Houdini to create snow particles in the scene. They didn’t exactly as I planned so I hope revisit and redo that part.

 
 

Pic Function – Genie

Thursday, March 6th, 2008 No Comments »

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One of the class projects in Houdini was to utilize the pic function to extract color data from an image or image sequence. Then, you can use copy stamping to copy discs to each point. The transfer attribute sop was used to grab the color for each point. I spent around 4-5 hours on this one.