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	<title>Sateesh Malla - VFX Artist &#187; particles</title>
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	<link>http://www.sateeshmalla.com</link>
	<description>Sateesh Malla's Portfolio and Demo Reel</description>
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		<title>Title sequence tests: Pushing particles with fluids and shatterPlus</title>
		<link>http://www.sateeshmalla.com/blog/2010/05/pushing-particles-with-fluids-and-shatterplus/</link>
		<comments>http://www.sateeshmalla.com/blog/2010/05/pushing-particles-with-fluids-and-shatterplus/#comments</comments>
		<pubDate>Wed, 05 May 2010 19:59:22 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[audi]]></category>
		<category><![CDATA[audi filter]]></category>
		<category><![CDATA[emitter]]></category>
		<category><![CDATA[fluids]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[orthia]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[shatter]]></category>
		<category><![CDATA[shatterPlus]]></category>
		<category><![CDATA[softimage xsi]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[thesis]]></category>
		<category><![CDATA[title sequence]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=3058</guid>
		<description><![CDATA[Updates to this website have been long overdue. I haven&#8217;t added any new files here for a long time&#8230;a bit lazy I suppose, but on the other hand, I&#8217;ve been enormously busy with my final thesis project. It&#8217;s due next week so I will be updating the site will all new content I&#8217;ve done over the last year, including renderman, particles, and fluids work. I wanted to make a nice intro title sequence for my vfx short film called Orthia. Here are some quick tests I&#8217;ve done last night. link to hi-res HD version here I&#8217;m emitting a ton of particles from a texture emission and then they are being pushed up by a 3d fluid as a field source. Particle pushing with fluids seems to be the new thing these days. Check out this awesome Audi Filter commercial where they used 50 million particles &#8211; not sure how they [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to this website have been long overdue. I haven&#8217;t added any new files here for a long time&#8230;a bit lazy I suppose, but on the other hand, I&#8217;ve been enormously busy with my final thesis project. It&#8217;s due next week so I will be updating the site will all new content I&#8217;ve done over the last year, including renderman, particles, and fluids work. I wanted to make a nice intro title sequence for my vfx short film called Orthia. Here are some quick tests I&#8217;ve done last night.</p>
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<p style="text-align: right;"><a title="Particles pushed with fluids (test render)" href="http://www.sateeshmalla.com/blog/wp-content/uploads/particle_push1.mov" target="_blank">link to hi-res HD version here</a></p>
<p>I&#8217;m emitting a ton of particles from a texture emission and then they are being pushed up by a 3d fluid as a field source.</p>
<p>Particle pushing with fluids seems to be the new thing these days. Check out this awesome <a title="Audi Filter commercial" href="http://motionographer.com/theater/audi-filter/" target="_blank">Audi Filter commercial</a> where they used 50 million particles &#8211; not sure how they managed to render that exactly. They used Ice in Softimage XSI to achieve this effect. Check out the <a title="Making Of Audi Filter commercial" href="http://motionographer.com/theater/audi-filter-making-of/" target="_blank">Making of Audi Filter video</a> also.</p>
<p>Here&#8217;s another animation I made. I used a free <a title="ShatterPlus  Shatter plugin for Maya" href="http://www.creativecrash.com/maya/downloads/scripts-plugins/dynamics/c/shatterplus">shatter  plugin for Maya called ShatterPlus</a>. So far, its the best shatter  tool I&#8217;ve used, but only works with a 32-bit version of Maya. It takes a  while to fragment the peices since its a manual process, the but the  results are definitely worth it. This tool is a blessing if you&#8217;ve ever  tried using the built in solid shatter tool in Maya. After breaking up  the chucks, I wrote a small python script that randomly transforms the  pieces in 3D space.  It then sets the keyframes over time.  Check it  out:</p>
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<p style="text-align: right;"><a title="Title sequence test: ShatterPlus" href="http://www.sateeshmalla.com/blog/wp-content/uploads/3dText.003.mov" target="_blank">link to hi-res HD version here</a></p>
<p style="text-align: right;">
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		<title>Summer Classes 2008</title>
		<link>http://www.sateeshmalla.com/blog/2008/06/summer-classes-2008/</link>
		<comments>http://www.sateeshmalla.com/blog/2008/06/summer-classes-2008/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 20:23:26 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[Academy of Art]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[diffration]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[refraction]]></category>
		<category><![CDATA[summer 2008]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[waves]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=47</guid>
		<description><![CDATA[My classes begin today. I&#8217;m taking the following: Conceptual Physics Advanced Texture and Lighting I&#8217;m really looking forward to both of these. I haven&#8217;t taken physics since undergrad, but I&#8217;m not too worried. The class is going to cover the underlying physics in relation to the field of Visual Effects and Animation which will help me understand the fundamentals of science. We&#8217;ll be covering waves, particles, light, color, refraction, diffraction, motion, and much more. The advanced texture and lighting class will no doubt help me tremendously. I&#8217;m familiar with the basics of texturing and not so much about lighting. Later this fall, I&#8217;m planning to take a lighting production class that will cover the rules for lighting during a green screen shoot, among other things. I&#8217;ll post updates on my work in the class. Stay tuned.]]></description>
			<content:encoded><![CDATA[<p>My classes begin today. I&#8217;m taking the following:</p>
<ol>
<li>Conceptual Physics</li>
<li>Advanced Texture and Lighting</li>
</ol>
<p>I&#8217;m really looking forward to both of these. I haven&#8217;t taken physics since undergrad, but I&#8217;m not too worried. The class is going to cover the underlying physics in relation to the field of Visual Effects and Animation which will help me understand the fundamentals of science. We&#8217;ll be covering waves, particles, light, color, refraction, diffraction, motion, and much more.</p>
<p>The advanced texture and lighting class will no doubt help me tremendously. I&#8217;m familiar with the basics of texturing and not so much about lighting. Later this fall, I&#8217;m planning to take a lighting production class that will cover the rules for lighting during a green screen shoot, among other things. I&#8217;ll post updates on my work in the class. Stay tuned.</p>
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