<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Sateesh Malla - VFX Artist &#187; thesis</title>
	<atom:link href="http://www.sateeshmalla.com/blog/tag/thesis/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sateeshmalla.com</link>
	<description>Sateesh Malla's Portfolio and Demo Reel</description>
	<lastBuildDate>Tue, 10 Jan 2012 02:03:14 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Title sequence tests: Pushing particles with fluids and shatterPlus</title>
		<link>http://www.sateeshmalla.com/blog/2010/05/pushing-particles-with-fluids-and-shatterplus/</link>
		<comments>http://www.sateeshmalla.com/blog/2010/05/pushing-particles-with-fluids-and-shatterplus/#comments</comments>
		<pubDate>Wed, 05 May 2010 19:59:22 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[audi]]></category>
		<category><![CDATA[audi filter]]></category>
		<category><![CDATA[emitter]]></category>
		<category><![CDATA[fluids]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[orthia]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[shatter]]></category>
		<category><![CDATA[shatterPlus]]></category>
		<category><![CDATA[softimage xsi]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[thesis]]></category>
		<category><![CDATA[title sequence]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=3058</guid>
		<description><![CDATA[Updates to this website have been long overdue. I haven&#8217;t added any new files here for a long time&#8230;a bit lazy I suppose, but on the other hand, I&#8217;ve been enormously busy with my final thesis project. It&#8217;s due next week so I will be updating the site will all new content I&#8217;ve done over the last year, including renderman, particles, and fluids work. I wanted to make a nice intro title sequence for my vfx short film called Orthia. Here are some quick tests I&#8217;ve done last night. link to hi-res HD version here I&#8217;m emitting a ton of particles from a texture emission and then they are being pushed up by a 3d fluid as a field source. Particle pushing with fluids seems to be the new thing these days. Check out this awesome Audi Filter commercial where they used 50 million particles &#8211; not sure how they [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to this website have been long overdue. I haven&#8217;t added any new files here for a long time&#8230;a bit lazy I suppose, but on the other hand, I&#8217;ve been enormously busy with my final thesis project. It&#8217;s due next week so I will be updating the site will all new content I&#8217;ve done over the last year, including renderman, particles, and fluids work. I wanted to make a nice intro title sequence for my vfx short film called Orthia. Here are some quick tests I&#8217;ve done last night.</p>
<p><object style="width: 720px; height: 420px;" classid="clsid:02bf25d5-8c17-4b23-bc80-d3488abddc6b" width="720" height="420" codebase="http://www.apple.com/qtactivex/qtplugin.cab#version=6,0,2,0"><param name="autoplay" value="false" /><param name="enablejavascript" value="true" /><param name="scale" value="tofit" /><param name="src" value="http://www.sateeshmalla.com/blog/wp-content/uploads/particle_push1.mov" /><embed style="width: 720px; height: 420px;" type="video/quicktime" width="720" height="420" src="http://www.sateeshmalla.com/blog/wp-content/uploads/particle_push1.mov" scale="tofit" enablejavascript="true" autoplay="false"></embed></object></p>
<p style="text-align: right;"><a title="Particles pushed with fluids (test render)" href="http://www.sateeshmalla.com/blog/wp-content/uploads/particle_push1.mov" target="_blank">link to hi-res HD version here</a></p>
<p>I&#8217;m emitting a ton of particles from a texture emission and then they are being pushed up by a 3d fluid as a field source.</p>
<p>Particle pushing with fluids seems to be the new thing these days. Check out this awesome <a title="Audi Filter commercial" href="http://motionographer.com/theater/audi-filter/" target="_blank">Audi Filter commercial</a> where they used 50 million particles &#8211; not sure how they managed to render that exactly. They used Ice in Softimage XSI to achieve this effect. Check out the <a title="Making Of Audi Filter commercial" href="http://motionographer.com/theater/audi-filter-making-of/" target="_blank">Making of Audi Filter video</a> also.</p>
<p>Here&#8217;s another animation I made. I used a free <a title="ShatterPlus  Shatter plugin for Maya" href="http://www.creativecrash.com/maya/downloads/scripts-plugins/dynamics/c/shatterplus">shatter  plugin for Maya called ShatterPlus</a>. So far, its the best shatter  tool I&#8217;ve used, but only works with a 32-bit version of Maya. It takes a  while to fragment the peices since its a manual process, the but the  results are definitely worth it. This tool is a blessing if you&#8217;ve ever  tried using the built in solid shatter tool in Maya. After breaking up  the chucks, I wrote a small python script that randomly transforms the  pieces in 3D space.  It then sets the keyframes over time.  Check it  out:</p>
<p><object style="width: 720px; height: 420px;" classid="clsid:02bf25d5-8c17-4b23-bc80-d3488abddc6b" width="720" height="420" codebase="http://www.apple.com/qtactivex/qtplugin.cab#version=6,0,2,0"><param name="autoplay" value="false" /><param name="enablejavascript" value="true" /><param name="scale" value="tofit" /><param name="src" value="http://www.sateeshmalla.com/blog/wp-content/uploads/3dText.003.mov" /><embed style="width: 720px; height: 420px;" type="video/quicktime" width="720" height="420" src="http://www.sateeshmalla.com/blog/wp-content/uploads/3dText.003.mov" scale="tofit" enablejavascript="true" autoplay="false"></embed></object></p>
<p style="text-align: right;"><a title="Title sequence test: ShatterPlus" href="http://www.sateeshmalla.com/blog/wp-content/uploads/3dText.003.mov" target="_blank">link to hi-res HD version here</a></p>
<p style="text-align: right;">
]]></content:encoded>
			<wfw:commentRss>http://www.sateeshmalla.com/blog/2010/05/pushing-particles-with-fluids-and-shatterplus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.sateeshmalla.com/blog/wp-content/uploads/particle_push1.mov" length="10451683" type="video/quicktime" />
<enclosure url="http://www.sateeshmalla.com/blog/wp-content/uploads/3dText.003.mov" length="948991" type="video/quicktime" />
		</item>
		<item>
		<title>Fall Semester 2008</title>
		<link>http://www.sateeshmalla.com/blog/2008/09/fall-semester-2008/</link>
		<comments>http://www.sateeshmalla.com/blog/2008/09/fall-semester-2008/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 10:27:01 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[Academy of Art]]></category>
		<category><![CDATA[AAU]]></category>
		<category><![CDATA[fall 2008]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[thesis]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=38</guid>
		<description><![CDATA[It&#8217;s amazing how quickly the summer went by. Classes officially begin today at the Academy of Art University. I have a full schedule with 3 classes (believe it or not). They are: Pre-Production for VFX Collaborative Texture and Lighting Production Lighting Principles (VFX 1) The pre-production class here at the academy is where you develop your masters thesis ideas, along with the story, storyboards, concept art, animatics, etc. The collaborative Texture and Lighting class is essentially a production class where we colloborate as a class to work on outside projects. We actually had to sign a non disclosure agreement on the first day. I wish I could give more details, but you&#8217;ll just have to wait until my reel gets updated after the semester. The last class is Visual Effects 1 consisting of five projects, some group, some individual, beginning with character replacement in a film. This is probably going [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s amazing how quickly the summer went by. Classes officially begin today at the Academy of Art University. I have a full schedule with 3 classes (believe it or not). They are:</p>
<ol>
<li>Pre-Production for VFX</li>
<li>Collaborative Texture and Lighting</li>
<li>Production Lighting Principles (VFX 1)</li>
</ol>
<p>The pre-production class here at the academy is where you develop your masters thesis ideas, along with the story, storyboards, concept art, animatics, etc.</p>
<p>The collaborative Texture and Lighting class is essentially a production class where we colloborate as a class to work on outside projects. We actually had to sign a non disclosure agreement on the first day. I wish I could give more details, but you&#8217;ll just have to wait until my reel gets updated after the semester.</p>
<p>The last class is Visual Effects 1 consisting of five projects, some group, some individual, beginning with character replacement in a film. This is probably going to be a ton of work, but I&#8217;m not too worried about that right now.</p>
<p>Luckily, my classes are all on either Tuesday or Thursday so technically school starts on the 9th for me. It should be another exciting semester. I&#8217;ll update the site with project work as I chug along.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sateeshmalla.com/blog/2008/09/fall-semester-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

