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	<title>Sateesh Malla - VFX Artist</title>
	<link>http://www.sateeshmalla.com</link>
	<description>Sateesh Malla's Portfolio and Demo Reel</description>
	<lastBuildDate>Tue, 06 Jul 2010 10:07:06 +0000</lastBuildDate>
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		<title>Houdini to Maya (BGEO import/export)</title>
		<description><![CDATA[I found this maya plugin that seems to work reasonably well for importing a BGEO sequence from Sidefx Houdini into Autodesk Maya. You can download the plugin from here: http://www.houdinistuff.com/ The instructions provided in the readme file can be a bit confusing.  Here are the steps I used to successfully load a Bgeo sequence from houdini: Save the bgeo.mll file into your plugins folder and load it in maya. Open the command line editor and run: mBgeoReader This will create a new poly object called mBgeoReader. Check in the outliner window. Select the object and go to the attribute editor. Enter the Path to the bgeo files. Done. You can pan through the timeline to see the animation sequence. I haven&#8217;t yet tried exporting a Bgeo sequence from Maya, but the import worked successfully. Some problems that you may run into are attributes like velocity that aren&#8217;t  transferred into the [...]]]></description>
		<link>http://www.sateeshmalla.com/blog/2009/01/houdini-to-maya/</link>
			</item>
	<item>
		<title>The Haunting</title>
		<description><![CDATA[Screenshots: This was my final project in Adavanced Texture and Lighting. The model of the house was provided and we had to texture and light the scene. The setting and mood is dark as you can see. The final requirement was to add a character into the scene and make that the central focus. Everything was done in Maya. Mental Ray was used for the skin shader on the character. The final scene was composited in After Effects.]]></description>
		<link>http://www.sateeshmalla.com/blog/2008/08/the-haunting/</link>
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