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<channel>
	<title>Sateesh Malla - VFX Artist</title>
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	<link>http://www.sateeshmalla.com</link>
	<description>Sateesh Malla's Portfolio and Demo Reel</description>
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		<title>WET Design</title>
		<link>http://www.sateeshmalla.com/blog/2012/01/wet-design/</link>
		<comments>http://www.sateeshmalla.com/blog/2012/01/wet-design/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 20:14:01 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[job]]></category>
		<category><![CDATA[water]]></category>
		<category><![CDATA[wet]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=4269</guid>
		<description><![CDATA[This week, I was hired by WET Design to join their animation department. I am using Side Effects Houdini mostly, creating realistic water and fire simulations. Working at a company that doesn&#8217;t primarily do Visual Effects is a bit different I have to say, but I am really liking it here. The working space is well designed and the people are really nice. WET has been creating majestic water fountains such as the Bellagio fountains in Las Vegas and more recently, the Dubai fountains. They are also involved in other types of installations such as fire and ice. Its all very new and interesting to me. Read more about the company on their website. I&#8217;m looking forward to working here and extending my Houdini skillset. Inside the company: Example works:]]></description>
			<content:encoded><![CDATA[<p>This week, I was hired by <a title="WET Design" href="http://wetdesign.com" target="_blank">WET Design</a> to join their animation department. I am using Side Effects Houdini mostly, creating realistic water and fire simulations. Working at a company that doesn&#8217;t primarily do Visual Effects is a bit different I have to say, but I am really liking it here. The working space is well designed and the people are really nice. WET has been creating majestic water fountains such as the <a title="Fountains of Bellagio" href="http://www.youtube.com/watch?v=yEP7BfvbBkY" target="_blank">Bellagio fountains</a> in Las Vegas and more recently, the <a title="The Dubai Fountain" href="http://www.youtube.com/watch?v=kbcMlv00buw" target="_blank">Dubai fountains</a>. They are also involved in other types of installations such as fire and ice. Its all very new and interesting to me. Read more about the company on <a title="WET Design" href="http://www.wetdesign.com" target="_blank">their website</a>. I&#8217;m looking forward to working here and extending my Houdini skillset.</p>
<p><strong>Inside the company:</strong></p>
<p><a href="http://www.sateeshmalla.com/blog/2012/01/wet-design/"><em>Click here to view the embedded video.</em></a></p>
<p><strong>Example works:</strong></p>
<p><a href="http://www.sateeshmalla.com/blog/2012/01/wet-design/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://www.sateeshmalla.com/blog/2012/01/wet-design/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<item>
		<title>AOA Access &#8211; Intro Title Sequence</title>
		<link>http://www.sateeshmalla.com/blog/2011/03/aoa-access-intro-title-sequence/</link>
		<comments>http://www.sateeshmalla.com/blog/2011/03/aoa-access-intro-title-sequence/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 02:16:25 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=4124</guid>
		<description><![CDATA[For Solutions by Design, I created this introduction animation for one of their video productions. Everything start to finish was about 2 weeks. I used Maya, and After Effects for all post work. I also added the music and sound effects. Client: AOA Access Production company: Solutions by Design Original Concept: Solutions by Design All Post work by: Sateesh Malla Music: premiumbeat.com]]></description>
			<content:encoded><![CDATA[<div id="embedPortfolio"><p><a href="http://www.sateeshmalla.com/blog/2011/03/aoa-access-intro-title-sequence/"><em>Click here to view the embedded video.</em></a></p></div>
<div></div>
<div>For <a title="Solutions by Design" href="http://www.solutionsbydesign.com/">Solutions by Design</a>, I created this introduction animation for one of their video productions. Everything start to finish was about 2 weeks. I used Maya, and After Effects for all post work. I also added the music and sound effects.</div>
<p>Client: AOA Access<br />
Production company: Solutions by Design<br />
Original Concept: Solutions by Design<br />
All Post work by: Sateesh Malla<br />
Music: premiumbeat.com</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>New Year 2011 Update</title>
		<link>http://www.sateeshmalla.com/blog/2011/01/new-year-update/</link>
		<comments>http://www.sateeshmalla.com/blog/2011/01/new-year-update/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 09:32:43 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[bossa nova]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[sbd]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=3975</guid>
		<description><![CDATA[Sorry it&#8217;s been a while since I&#8217;ve updated the blog. Since last summer until this past December, I&#8217;ve been very busy completing a number of 3d models and animations for a client. After I graduated last spring, I debated whether to move to Los Angeles or not (to work in film). In the end I stuck it out in San Francisco because I like out here so much. I did some work initially over the summer for Mekanism (3d matchmoving and some scripting/particle work) on a commercial spot for Bossanova. You can see the commercial here. I had been wanting to start my own company, and figured it was a good start after picking up a small contract from a company called Solutions by Design (near Fresno, CA). They are a media company that focuses primarily on dental practices. A couple of years back, they got into 3d modeling and [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry it&#8217;s been a while since I&#8217;ve updated the blog. Since last summer until this past December, I&#8217;ve been very busy completing a number of 3d models and animations for a client. After I graduated last spring, I debated whether to move to Los Angeles or not (to work in film). In the end I stuck it out in San Francisco because I like out here so much. I did some work initially over the summer for <a title="Mekanism - San Francisco production studio" href="http://www.mekanism.com/" target="_blank">Mekanism</a> (3d matchmoving and some scripting/particle work) on a commercial spot for <a title="Bossa Nova TV Commercial - Love the taste, feel the life." href="http://www.bossanovasuperfruits.com/" target="_blank">Bossanova</a>. You can see the <a title="Bossa Nova TV Commercial - Love the taste, feel the life." href="http://www.bossanovasuperfruits.com/bossa-nova-tv-commercial/" target="_blank">commercial here</a>.</p>
<p>I had been wanting to start my own company, and figured it was a good start after picking up a small contract from a company called <a href="http://www.solutionsbydesign.com/">Solutions by Design</a> (near Fresno, CA). They are a media company that focuses primarily on dental practices. A couple of years back, they got into 3d modeling and animation which they began outsourcing to various small companies and contractors. I handled everything from project management to developing assets and rendering. So that more or less has been keeping me busy. I am also working on some new ideas and websites. Over the winter holidays, I went to NY to visit my parents with my girlfriend. It was so nice to take a break from the computer(s). For both of us! Now that I&#8217;m back to SF, I got some more exciting work &#8211; high end <a title="AOA Access Intro Animation" href="http://www.sateeshmalla.com/blog/2011/03/aoa-access-intro-title-sequence/">motion graphics work</a> for the same company (sbd). I&#8217;m gonna be doing some intro and transition sequences for a video they are producing. I&#8217;m also doing the sounds effects and music. I&#8217;ll post some screenshots when its finished. In the meantime, here are some screens from the work last year.</p>

<a href='http://www.sateeshmalla.com/blog/2011/01/new-year-update/sbd_work06/' title='sbd sample work 6'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/sbd_work06-100x100.jpg" class="attachment-thumbnail" alt="sbd sample work 6" title="sbd sample work 6" /></a>
<a href='http://www.sateeshmalla.com/blog/2011/01/new-year-update/sbd_work05/' title='sbd sample work 5'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/sbd_work05-100x100.jpg" class="attachment-thumbnail" alt="sbd sample work 5" title="sbd sample work 5" /></a>
<a href='http://www.sateeshmalla.com/blog/2011/01/new-year-update/sbd_work04/' title='sbd sample work 4'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/sbd_work04-100x100.jpg" class="attachment-thumbnail" alt="sbd sample work 4" title="sbd sample work 4" /></a>
<a href='http://www.sateeshmalla.com/blog/2011/01/new-year-update/sbd_work03/' title='sbd sample work 3'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/sbd_work03-100x100.jpg" class="attachment-thumbnail" alt="sbd sample work 3" title="sbd sample work 3" /></a>
<a href='http://www.sateeshmalla.com/blog/2011/01/new-year-update/sbd_work02/' title='sbd sample work 2'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/sbd_work02-100x100.jpg" class="attachment-thumbnail" alt="sbd sample work 2" title="sbd sample work 2" /></a>
<a href='http://www.sateeshmalla.com/blog/2011/01/new-year-update/sbd_work01/' title='sbd sample work 1'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/sbd_work01-100x100.jpg" class="attachment-thumbnail" alt="sbd sample work 1" title="sbd sample work 1" /></a>

]]></content:encoded>
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		<title>Siggraph 2010</title>
		<link>http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/</link>
		<comments>http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 02:52:09 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[houdini]]></category>
		<category><![CDATA[realflow]]></category>
		<category><![CDATA[renderman]]></category>
		<category><![CDATA[siggraph]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[Zbrush]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=3940</guid>
		<description><![CDATA[Siggraph 2010 was held in Los Angeles, CA this year at the LA Convention Center. This was my first Siggraph conference, so I went with high expectations.  However, I was left a little disappointed. The first day as I drove in, I was a little worried since the parking garages were fairly empty. Apparently, the turnout was very low this year in comparison to a few years ago and this is of course understandable, given the present state of the economy. The job fair was pretty bad (not many companies showed up), but the exhibition was alright. Chaos Group had a big booth showing off their V-Ray renderer, which is supposedly the best one-click renderer now. I haven&#8217;t actually used it yet, so I don&#8217;t know, but the demos looked great and fast. I&#8217;ll likely migrate from Mental Ray eventually if it makes sense. Pixologic was demoing some new features [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Siggraph 2010" href="http://www.siggraph.org/s2010/" target="_blank">Siggraph 2010</a> was held in Los Angeles, CA this year at the LA Convention Center. This was my first Siggraph conference, so I went with high expectations.  However, I was left a little disappointed. The first day as I drove in, I was a little worried since the parking garages were fairly empty. Apparently, the turnout was very low this year in comparison to a few years ago and this is of course understandable, given the present state of the economy. The job fair was pretty bad (not many companies showed up), but the exhibition was alright. <a title="Chaos Group" href="http://www.chaosgroup.com/en/2/index.html" target="_blank">Chaos Group</a> had a big booth showing off their <a title="V-Ray Renderer" href="http://www.chaosgroup.com/en/2/vray_maya.html" target="_blank">V-Ray renderer</a>, which is supposedly the best one-click renderer now. I haven&#8217;t actually used it yet, so I don&#8217;t know, but the demos looked great and fast. I&#8217;ll likely migrate from Mental Ray eventually if it makes sense. <a title="Pixologic" href="http://www.pixologic.com/" target="_blank">Pixologic</a> was demoing some new features in <a title="ZBrush" href="http://www.pixologic.com/zbrush/features/01_UI/" target="_blank">Zbrush</a> which looked pretty wicked. I checked out Pixar&#8217;s booth where they showed the <a title="Pixar Renderman" href="https://renderman.pixar.com/">Renderman</a> shaders for creating the heaps of garbage in Toy Story 3. <a title="Next Limit" href="http://www.nextlimit.com/" target="_blank">Next Limit</a> had some pretty nice simulations using <a title="Realflow" href="http://www.realflow.com/" target="_blank">Realflow</a>.</p>
<p>I also attended a special <a title="Side Effects Houdini" href="http://www.sidefx.com/" target="_blank">Side Effects Houdini</a> event on Tuesday night at the <a title="Cooper Building" href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=860+South+Los+Angeles+Street+Los+Angeles,+CA+90014-3311&amp;sll=34.041143,-118.252689&amp;sspn=0.003583,0.006539&amp;ie=UTF8&amp;hq=&amp;hnear=860+S+Los+Angeles+St,+Los+Angeles,+California+90014&amp;ll=34.041023,-118.253403&amp;spn=0.007388,0.013078&amp;z=17" target="_blank">Cooper building</a>. The venue was great. SideFX showed off some new features in Houdini 2011, specifically the new voronoi-based fracturing system, particle fluids solver, and hardware rendering improvements. <a title="Digital Domain" href="http://www.digitaldomain.com/" target="_blank">Digital Domain</a> talked about how they used Houdini to create some very nice fire and fluid effects in <a title="Percy Jackson &amp; the Olympians: The Lightning Thief" href="http://www.imdb.com/title/tt0814255/" target="_blank">Percy Jackson &amp; the Olympians: The Lightning Thief</a>. <a title="Framestore NY" href="http://www.framestore-cfc.com/">Framestore NY</a> stepped through their process in creating ground fractures in the current movie <a title="Salt" href="http://www.imdb.com/title/tt0944835/" target="_blank">Salt</a>. Lastly, <a title="Motion Theory" href="http://www.motiontheory.com" target="_blank">Motion Theory</a> illustrated how they accomplished some neat fluid effects for a Disney commercial, <a title="Disney World of Color" href="http://www.motiontheory.com/work/disney-_world-of-color" target="_blank">&#8220;World of Color&#8221;</a>.</p>
<p>Overall, I felt a little disappointed in the conference this year. But I also didn&#8217;t have access to many of the talks and presentations. I heard the Behind the scenes of Avatar and Making of Tron were pretty awesome. I also only attended for 2 days, so it might have gotten better afterwards. Hopefully the economy picks up next year and we&#8217;ll get more people. The conference will be in Vancouver, Canada next year (the first time it is outside of the USA).</p>

<a href='http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/siggraph2010-001/' title='Siggraph2010-001'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/2010/07/Siggraph2010-001-100x100.jpg" class="attachment-thumbnail" alt="Siggraph2010-001" title="Siggraph2010-001" /></a>
<a href='http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/siggraph2010-002/' title='Siggraph2010-002'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/2010/07/Siggraph2010-002-100x100.jpg" class="attachment-thumbnail" alt="Siggraph2010-002" title="Siggraph2010-002" /></a>
<a href='http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/siggraph2010-003/' title='Siggraph2010-003'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/2010/07/Siggraph2010-003-100x100.jpg" class="attachment-thumbnail" alt="Siggraph2010-003" title="Siggraph2010-003" /></a>
<a href='http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/siggraph2010-004/' title='Siggraph2010-004'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/2010/07/Siggraph2010-004-100x100.jpg" class="attachment-thumbnail" alt="Siggraph2010-004" title="Siggraph2010-004" /></a>
<a href='http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/siggraph2010-005/' title='Siggraph2010-005'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/2010/07/Siggraph2010-005-100x100.jpg" class="attachment-thumbnail" alt="Siggraph2010-005" title="Siggraph2010-005" /></a>
<a href='http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/siggraph2010-006/' title='Siggraph2010-006'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/2010/07/Siggraph2010-006-100x100.jpg" class="attachment-thumbnail" alt="Siggraph2010-006" title="Siggraph2010-006" /></a>
<a href='http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/siggraph2010-007/' title='Siggraph2010-007'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/2010/07/Siggraph2010-007-100x100.jpg" class="attachment-thumbnail" alt="Siggraph2010-007" title="Siggraph2010-007" /></a>
<a href='http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/siggraph2010-009/' title='Siggraph2010-009'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/2010/07/Siggraph2010-009-100x100.jpg" class="attachment-thumbnail" alt="Siggraph2010-009" title="Siggraph2010-009" /></a>
<a href='http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/siggraph2010-010/' title='Siggraph2010-010'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/2010/07/Siggraph2010-010-100x100.jpg" class="attachment-thumbnail" alt="Siggraph2010-010" title="Siggraph2010-010" /></a>
<a href='http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/siggraph2010-011/' title='Siggraph2010-011'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/2010/07/Siggraph2010-011-100x100.jpg" class="attachment-thumbnail" alt="Siggraph2010-011" title="Siggraph2010-011" /></a>
<a href='http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/siggraph2010-012/' title='Siggraph2010-012'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/2010/07/Siggraph2010-012-100x100.jpg" class="attachment-thumbnail" alt="Siggraph2010-012" title="Siggraph2010-012" /></a>
<a href='http://www.sateeshmalla.com/blog/2010/07/siggraph-2010/siggraph2010-013/' title='Siggraph2010-013'><img width="100" height="100" src="http://www.sateeshmalla.com/blog/wp-content/uploads/2010/07/Siggraph2010-013-100x100.jpg" class="attachment-thumbnail" alt="Siggraph2010-013" title="Siggraph2010-013" /></a>

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		<title>Orthia &#8211; VTOL &#8211; Thesis opening shot</title>
		<link>http://www.sateeshmalla.com/blog/2010/05/orthia-vtol-thesis-opening-shot/</link>
		<comments>http://www.sateeshmalla.com/blog/2010/05/orthia-vtol-thesis-opening-shot/#comments</comments>
		<pubDate>Sun, 16 May 2010 01:39:07 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Texture & Lighting]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=4110</guid>
		<description><![CDATA[This is the opening shot for my thesis. The full version will be released soon. The hovercraft (drone machine) was modeled in Maya, textured and lit with Renderman. The background matte painting was done in Photoshop and Nuke. The foreground trees are paint effects in Maya. The final composite was all done using Nuke and some minor fixes in AE. Tools Used: Photoshop, Maya, Renderman, Nuke, After Effects]]></description>
			<content:encoded><![CDATA[<div id="embedPortfolio">
<p><a href="http://www.sateeshmalla.com/blog/2010/05/orthia-vtol-thesis-opening-shot/"><em>Click here to view the embedded video.</em></a></p>
</div>
<p><br class="clear" /></p>
<p>This is the opening shot for my thesis. The full version will be released soon.</p>
<p>The hovercraft (drone machine) was modeled in Maya, textured and lit with Renderman. The background matte painting was done in Photoshop and Nuke. The foreground trees are paint effects in Maya. The final composite was all done using Nuke and some minor fixes in AE.</p>
<p>Tools Used:<br />
Photoshop, Maya, Renderman, Nuke, After Effects</p>
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		<title>Orthia &#8211; Wall Blast Simulation</title>
		<link>http://www.sateeshmalla.com/blog/2010/05/orthia-wall-blast-simulation/</link>
		<comments>http://www.sateeshmalla.com/blog/2010/05/orthia-wall-blast-simulation/#comments</comments>
		<pubDate>Thu, 06 May 2010 01:38:07 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=4105</guid>
		<description><![CDATA[This is another shot from my thesis &#8211; A projectile crashes into the wall leaving a gaping hole with smoke billowing outward. The brief first part of the shot was done by Chris Messineo, with whom I collaborated with on the thesis. All of the compositing was done in After Effects. The effects are a combination of live action elements and CG elements. The wall was shattered using a plugin in Maya called Shatter Plus (the best one I&#8217;ve used so far). I used another tool that parents the shattered pieces onto particles at the center of each fragment. I wrote some particle expressions to control the behavior to simulate Rigid Bodies. I also created a couple passes of billowing smoke in Houdini. Tools Used: Maya, Houdini, After Effects]]></description>
			<content:encoded><![CDATA[<div id="embedPortfolio">
<p><a href="http://www.sateeshmalla.com/blog/2010/05/orthia-wall-blast-simulation/"><em>Click here to view the embedded video.</em></a></p>
</div>
<p><br class="clear" /></p>
<p>This is another shot from my thesis &#8211; A projectile crashes into the wall leaving a gaping hole with smoke billowing outward.</p>
<p>The brief first part of the shot was done by Chris Messineo, with whom I collaborated with on the thesis.</p>
<p>All of the compositing was done in After Effects. The effects are a combination of live action elements and CG elements. The wall was shattered using a plugin in Maya called Shatter Plus (the best one I&#8217;ve used so far). I used another tool that parents the shattered pieces onto particles at the center of each fragment. I wrote some particle expressions to control the behavior to simulate Rigid Bodies. I also created a couple passes of billowing smoke in Houdini.</p>
<p>Tools Used:<br />
Maya, Houdini, After Effects</p>
]]></content:encoded>
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		<title>Title sequence tests: Pushing particles with fluids and shatterPlus</title>
		<link>http://www.sateeshmalla.com/blog/2010/05/pushing-particles-with-fluids-and-shatterplus/</link>
		<comments>http://www.sateeshmalla.com/blog/2010/05/pushing-particles-with-fluids-and-shatterplus/#comments</comments>
		<pubDate>Wed, 05 May 2010 19:59:22 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[audi]]></category>
		<category><![CDATA[audi filter]]></category>
		<category><![CDATA[emitter]]></category>
		<category><![CDATA[fluids]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[orthia]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[shatter]]></category>
		<category><![CDATA[shatterPlus]]></category>
		<category><![CDATA[softimage xsi]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[thesis]]></category>
		<category><![CDATA[title sequence]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=3058</guid>
		<description><![CDATA[Updates to this website have been long overdue. I haven&#8217;t added any new files here for a long time&#8230;a bit lazy I suppose, but on the other hand, I&#8217;ve been enormously busy with my final thesis project. It&#8217;s due next week so I will be updating the site will all new content I&#8217;ve done over the last year, including renderman, particles, and fluids work. I wanted to make a nice intro title sequence for my vfx short film called Orthia. Here are some quick tests I&#8217;ve done last night. link to hi-res HD version here I&#8217;m emitting a ton of particles from a texture emission and then they are being pushed up by a 3d fluid as a field source. Particle pushing with fluids seems to be the new thing these days. Check out this awesome Audi Filter commercial where they used 50 million particles &#8211; not sure how they [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to this website have been long overdue. I haven&#8217;t added any new files here for a long time&#8230;a bit lazy I suppose, but on the other hand, I&#8217;ve been enormously busy with my final thesis project. It&#8217;s due next week so I will be updating the site will all new content I&#8217;ve done over the last year, including renderman, particles, and fluids work. I wanted to make a nice intro title sequence for my vfx short film called Orthia. Here are some quick tests I&#8217;ve done last night.</p>
<p><object style="width: 720px; height: 420px;" classid="clsid:02bf25d5-8c17-4b23-bc80-d3488abddc6b" width="720" height="420" codebase="http://www.apple.com/qtactivex/qtplugin.cab#version=6,0,2,0"><param name="autoplay" value="false" /><param name="enablejavascript" value="true" /><param name="scale" value="tofit" /><param name="src" value="http://www.sateeshmalla.com/blog/wp-content/uploads/particle_push1.mov" /><embed style="width: 720px; height: 420px;" type="video/quicktime" width="720" height="420" src="http://www.sateeshmalla.com/blog/wp-content/uploads/particle_push1.mov" scale="tofit" enablejavascript="true" autoplay="false"></embed></object></p>
<p style="text-align: right;"><a title="Particles pushed with fluids (test render)" href="http://www.sateeshmalla.com/blog/wp-content/uploads/particle_push1.mov" target="_blank">link to hi-res HD version here</a></p>
<p>I&#8217;m emitting a ton of particles from a texture emission and then they are being pushed up by a 3d fluid as a field source.</p>
<p>Particle pushing with fluids seems to be the new thing these days. Check out this awesome <a title="Audi Filter commercial" href="http://motionographer.com/theater/audi-filter/" target="_blank">Audi Filter commercial</a> where they used 50 million particles &#8211; not sure how they managed to render that exactly. They used Ice in Softimage XSI to achieve this effect. Check out the <a title="Making Of Audi Filter commercial" href="http://motionographer.com/theater/audi-filter-making-of/" target="_blank">Making of Audi Filter video</a> also.</p>
<p>Here&#8217;s another animation I made. I used a free <a title="ShatterPlus  Shatter plugin for Maya" href="http://www.creativecrash.com/maya/downloads/scripts-plugins/dynamics/c/shatterplus">shatter  plugin for Maya called ShatterPlus</a>. So far, its the best shatter  tool I&#8217;ve used, but only works with a 32-bit version of Maya. It takes a  while to fragment the peices since its a manual process, the but the  results are definitely worth it. This tool is a blessing if you&#8217;ve ever  tried using the built in solid shatter tool in Maya. After breaking up  the chucks, I wrote a small python script that randomly transforms the  pieces in 3D space.  It then sets the keyframes over time.  Check it  out:</p>
<p><object style="width: 720px; height: 420px;" classid="clsid:02bf25d5-8c17-4b23-bc80-d3488abddc6b" width="720" height="420" codebase="http://www.apple.com/qtactivex/qtplugin.cab#version=6,0,2,0"><param name="autoplay" value="false" /><param name="enablejavascript" value="true" /><param name="scale" value="tofit" /><param name="src" value="http://www.sateeshmalla.com/blog/wp-content/uploads/3dText.003.mov" /><embed style="width: 720px; height: 420px;" type="video/quicktime" width="720" height="420" src="http://www.sateeshmalla.com/blog/wp-content/uploads/3dText.003.mov" scale="tofit" enablejavascript="true" autoplay="false"></embed></object></p>
<p style="text-align: right;"><a title="Title sequence test: ShatterPlus" href="http://www.sateeshmalla.com/blog/wp-content/uploads/3dText.003.mov" target="_blank">link to hi-res HD version here</a></p>
<p style="text-align: right;">
]]></content:encoded>
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<enclosure url="http://www.sateeshmalla.com/blog/wp-content/uploads/particle_push1.mov" length="10451683" type="video/quicktime" />
<enclosure url="http://www.sateeshmalla.com/blog/wp-content/uploads/3dText.003.mov" length="948991" type="video/quicktime" />
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		<title>Orthia &#8211; Wrist POV shot</title>
		<link>http://www.sateeshmalla.com/blog/2010/04/orthia-wrist-pov-shot/</link>
		<comments>http://www.sateeshmalla.com/blog/2010/04/orthia-wrist-pov-shot/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 01:34:49 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=4101</guid>
		<description><![CDATA[This is a shot from my thesis &#8211; Orthia, the main character is looking through her Heads Up Display, checking vital stats and the location of a technical device. All of the compositing was done in After Effects. The tracking was done in Maya with the built in tool maya live. Tools Used: Maya, Live, After Effects]]></description>
			<content:encoded><![CDATA[<div id="embedPortfolio">
<p><a href="http://www.sateeshmalla.com/blog/2010/04/orthia-wrist-pov-shot/"><em>Click here to view the embedded video.</em></a></p>
</div>
<p><br class="clear" /></p>
<p>This is a shot from my thesis &#8211; Orthia, the main character is looking through her Heads Up Display, checking vital stats and the location of a technical device. All of the compositing was done in After Effects. The tracking was done in Maya with the built in tool maya live. </p>
<p>Tools Used:<br />
Maya, Live, After Effects</p>
]]></content:encoded>
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		<title>3D Text shatter &#8211; Title Sequence Animation</title>
		<link>http://www.sateeshmalla.com/blog/2010/04/3d-text-shatter-title-sequence-animation/</link>
		<comments>http://www.sateeshmalla.com/blog/2010/04/3d-text-shatter-title-sequence-animation/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 01:32:56 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[Particles]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=4097</guid>
		<description><![CDATA[The 3d text model was fractured using the shatter plus plugin for Maya (it only works in 32-bit). Then I wrote some python to animate the pieces to fly inwards and come back together. Final Composite in After Effects. I also used trapcode form at the end. Tools Used: Maya, After Effects]]></description>
			<content:encoded><![CDATA[<div id="embedPortfolio">
<p><a href="http://www.sateeshmalla.com/blog/2010/04/3d-text-shatter-title-sequence-animation/"><em>Click here to view the embedded video.</em></a></p>
</div>
<p><br class="clear" /></p>
<p>The 3d text model was fractured using the shatter plus plugin for Maya (it only works in 32-bit). Then I wrote some python to animate the pieces to fly inwards and come back together. Final Composite in After Effects. I also used trapcode form at the end.</p>
<p>Tools Used:<br />
Maya, After Effects</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Particle Ink &#8211; Title Sequence simulation</title>
		<link>http://www.sateeshmalla.com/blog/2010/03/particle-ink-title-sequence-simulation/</link>
		<comments>http://www.sateeshmalla.com/blog/2010/03/particle-ink-title-sequence-simulation/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 01:30:56 +0000</pubDate>
		<dc:creator>Sateesh Malla</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.sateeshmalla.com/?p=4093</guid>
		<description><![CDATA[This was created by emitting a massive number of particles from a texture. Then I used a 3d fluid to push the particles upward &#8211; a bit like ink in water, but reversed. Final composite in After Effects. Additional motion blur using rsmb plugin which works really well. This is actually an intro for my final thesis project called Orthia which will be released later this year. Tools Used: Maya, After Effects]]></description>
			<content:encoded><![CDATA[<div id="embedPortfolio">
<p><a href="http://www.sateeshmalla.com/blog/2010/03/particle-ink-title-sequence-simulation/"><em>Click here to view the embedded video.</em></a></p>
</div>
<p><br class="clear" /></p>
<p>This was created by emitting a massive number of particles from a texture. Then I used a 3d fluid to push the particles upward &#8211; a bit like ink in water, but reversed. Final composite in After Effects. Additional motion blur using rsmb plugin which works really well.</p>
<p>This is actually an intro for my final thesis project called Orthia which will be released later this year.</p>
<p>Tools Used:<br />
Maya, After Effects</p>
]]></content:encoded>
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