The Sky is Falling


This was my final in a shake compositing class from a few years ago. Unfortunate my footage was bad, so the green screen key was a big challenge – ended up doing a lot of unnecessary roto. I also had to recreate the shadow cast on the wall also. I reshot myself on location and extracted the shadow that way. I guess I was half successful at that. The floor crack, anvil, debris, and smoke simulation was all done with Houdini Rigid Bodies.

Tools Used:
Houdini, Shake

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