This is the opening shot for my thesis. The full version will be released soon.
The hovercraft (drone machine) was modeled in Maya, textured and lit with Renderman. The background matte painting was done in Photoshop and Nuke. The foreground trees are paint effects in Maya. The final composite was all done using Nuke and some minor fixes in AE.
Tools Used: Photoshop, Maya, Renderman, Nuke, After Effects
The model of the city was provided and the shading, lighting, and textures were all done procedurally with renderman. This is a nighttime rendition of the scene.
The model of the city was provided and the shading, lighting, and textures were all done procedurally with renderman. This is a daytime rendition of the scene.
After scouting the streets of San Francisco, I finally found a building that had a top shaped like a UFO or saucer. I immediately filmed the background plate in San Francisco downtown, around kearny and post st. It was right at the twilight hour so I was able to get some nice lighting and highlights at least at the top of the buildings. I tracked the entire scene using PFTrack, which took a bit of time actually. Then I brought everything back into Maya and modeled, textured, lit, and animated the UFO. The final composite was done in Shake. I touched up a few frames with photoshop and after effects.
Tools Used: PF Track, Maya, Shake, After Effects, Photoshop
I was walking around San Francisco when I spotted something strange on top of a building. A circular disk shaped object spinning slowly atop a building. Wow! A UFO hiding there all this time!! A bunch of people saw this too as evidenced by the commentaries on my video.
Fascinated by UFO stories in the sky, I wanted to take a different stab at it – that is, UFOs hiding among us. After scouting the streets of San Francisco, I finally found a building that had a top shaped like a UFO or saucer. I immediately filmed the background plate in San Francisco downtown, around kearny and post st. It was right at the twilight hour so I was able to get some nice lighting and highlights at least at the top of the buildings. I tracked the entire scene using PFTrack, which took a bit of time actually. Then I brought everything back into Maya and modeled, textured, lit, and animated the UFO. The final composite was done in Shake. I touched up a few frames with photoshop and after effects.
Tools Used: PF Track, Maya, Shake, After Effects, Photoshop, Logic Pro
This was a final project for my texture and lighting class – The house model was provided – everything else was done in Maya. The final composite in After Effects.